Who said the internet had to be all about websites and email? Why can't we have fun with it as well?
Manufacturers of modern gadgets have been thinking along those lines, and that's why you'll find support for Wi-Fi wireless networks built into the latest models of smart phones and pocket videogame machines.
The Nintendo DS Lite is the latest little gadget to reach the British High Street, and if you have a gaming streak and regular access to a wireless network you may find it an irresistible purchase.
For starters, at about £100, it's far cheaper than its main rival, the Sony PSP. Then again, it has fewer features and is intended just for playing games, whereas the PSP is more of a multimedia device designed for games plus video, music and more.
The DS Lite lives up to its name. A tiny little white or black clamshell design (very reminiscent of the old Nintendo Game N Watch devices that were all the rage in the early 1980s, when I were a lad) packs in a great deal of smart technology; and inter-net access is at the heart of it.
Because the DS Lite has its own miniature wireless card inside, which lets it connect fairly seamlessly to most wireless networks. I say "fairly" because different networks work in different ways, and some have more security features than others.
But you can still find some that are pretty much wide open for anyone to use, and that's when owning a DS is the most fun.
Switch on the DS and its bright double screen springs to life. In network-compatible games, it will offer you the chance to compete with play-ers over the internet, and you can soon find yourself competing in a kart race (for example) against fellow play-ers from almost anywhere in the world.
This is an un-nerving experience, if only because the DS Lite is so tiny. How can such a minute device pack enough power to have you racing for your life against two Germans and an Australian, within seconds of switching it on?
Even without access to a Wi-Fi connection, the DS still shines as a device for group playing. Bring a collection of DS Lites together and they will create a wireless network for themselves, allowing their owners to play against each other across the room, or perhaps across the house.
Better still, you only need one copy of most games in order to play against your friends. Their DS Lites simply download the information they need from the "master" device that has the cartridge plugged into it.
This is enlightened thinking indeed in these times of corporate greed, where you might expect Nintendo to insist that every player must own every game they want to play.
Add in the backwards compatibility with old Nintendo GameBoy Advance games, which fit neatly into their own slot on the DS Lite, and the machine looks better value than ever.
Nintendo is deliberately trying to entice older gamers with the DS Lite, creating new kinds of games and interactive puzzles that adult brains will enjoy.
It looks like the strategy is working, too - I'm 35 and haven't looked at a videog-ames machine with any serious intent for five years or more, but this machine offers so much, and is so appealing, that I can see myself spending money on cartridges for it for some time to come.